![]() ![]() In-game, the AWP is a high-powered bolt-action sniper rifle available to both teams, with a 10-round magazine capacity. The AWP in Global Offensive is based off the original Arctic Warfare. The Magnum Sniper Rifle depicted in Counter-Strike is based on the Arctic Warfare Magnum, chambered for. ![]() The Arctic Warfare Police (AWP) is the law enforcement variant of the series, commonly chambered for 7.62×51mm NATO. cl_crosshairstyle 1 and 4 are 100% static – no spread while moving or firing a weapon.The Accuracy International Arctic Warfare series is a series of sniper rifles manufactured by Accuracy International of United Kingdom. cl_crosshairstyle 5 was added because of the high demand of veteran players and might be only interesting for you, if you really know how the recoil works. However, you can disable this function with hud_showtargetid "0", if you don’t like it. Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback. In the end it all comes down to personal preference. Now you might ask yourself “Which crosshair should I use?”. It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. ![]() Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting ![]()
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